The Sims is probably the most popular title from the Sim game series, which was created in 1989 by the construction simulator SimCity. As is often the case, the best ideas are born out of personal tragedy, and it was no different here. Game designer Will Wright was inspired by the concept of a virtual dollhouse after losing his own home to a devastating fire. Reconstruction and compensation for property damage made him turn his life experience into a game. However, he also enriched it with a certain kind of satire on the consumerist way of life, supplemented by modern American urbanism.
However, the board of directors of Maxis did not like the idea of an open game with insufficiently defined goals, and here EA intervened in everything. In 1997, she bought a video game studio and sensed... ahem... creative potential.
On February 4, 2000, the first volume was released, which contained seven data disks. The construction simulator became a game in which it was possible to create and control characters or entire families. Influence relationships, lifestyle, goals and the future of the so-called sims. Nevertheless, the title retained the architectural and design tools and thus a unique project with some really great ideas was created. By March 2002, more than 6.3 million copies had been sold worldwide, making The Sims 1 the best-selling PC game of its time. So it was not surprising that sequels followed, which gradually expanded and improved the gaming experience.
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However, the board of directors of Maxis did not like the idea of an open game with insufficiently defined goals, and here EA intervened in everything. In 1997, she bought a video game studio and sensed... ahem... creative potential.
On February 4, 2000, the first volume was released, which contained seven data disks. The construction simulator became a game in which it was possible to create and control characters or entire families. Influence relationships, lifestyle, goals and the future of the so-called sims. Nevertheless, the title retained the architectural and design tools and thus a unique project with some really great ideas was created. By March 2002, more than 6.3 million copies had been sold worldwide, making The Sims 1 the best-selling PC game of its time. So it was not surprising that sequels followed, which gradually expanded and improved the gaming experience.
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