2005 was a magical year for gaming as it saw the release of the fourth Resident Evil, TimeSplitters, Call of Duty 2, God of War and many other amazing titles. But who among you remember Psychonauts? This game has earned the title of cult classic over the years, yet it is a big mystery to many. Such a semi-sequel was released in 2014, as it was a short VR game that served as a prologue to the two. After an unbelievable 16 years since number one, it finally came out and many are incredibly excited. But what if a two has the same mistakes as a one? That could be a problem.
Psychonauts 2 is almost identical to the first part. It's a platformer where you get inside people's minds. And why not. Thanks to special doors, you can influence people's thinking, change their memories or relieve them of trauma. But things don't always work out the way they should, so you're fighting against censors or regret. These parts were the best in the first part because they were crazy and original levels. But there aren't that many of them in the duo, but we'll get to that later.
You play as Razputin, a boy from a circus family who has psychic powers. Finally, he and his friends get away from the training camp, straight to the Psychonaut headquarters. You saved your "girlfriend's" father in the VR prequel, but now you have to find out who's behind it all. It seems that the culprit is Maligula, who the founders of the Psychonauts have fought in the past, but for some unknown reason, he is always one step ahead. So does this mean there is a rat (and I don't mean the beloved Herald) in the organization and it is one of your friends? Well, I know the answer, but we're going pretty spoiler-free today, so you'll have to play the game yourself. But I will tell you one thing about the story. It contains some really interesting ideas. Can you change someone's entire life from the ground up just to achieve the greater good? How much can you afford to bend the rules of the organization? Or how important is family to you? These are not the only questions that will be scratching your head while playing. In certain ways, the story has matured because it's not just a crazy and funny adventure. On the other hand, the basic storyline remained too simple and predictable. The fates of people and the workings of the world are the most interesting part of it all, and instead of finding out who the already announced rat is, I was chatting with the goofy Lizzie or Raz's family.
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Psychonauts 2 is almost identical to the first part. It's a platformer where you get inside people's minds. And why not. Thanks to special doors, you can influence people's thinking, change their memories or relieve them of trauma. But things don't always work out the way they should, so you're fighting against censors or regret. These parts were the best in the first part because they were crazy and original levels. But there aren't that many of them in the duo, but we'll get to that later.
You play as Razputin, a boy from a circus family who has psychic powers. Finally, he and his friends get away from the training camp, straight to the Psychonaut headquarters. You saved your "girlfriend's" father in the VR prequel, but now you have to find out who's behind it all. It seems that the culprit is Maligula, who the founders of the Psychonauts have fought in the past, but for some unknown reason, he is always one step ahead. So does this mean there is a rat (and I don't mean the beloved Herald) in the organization and it is one of your friends? Well, I know the answer, but we're going pretty spoiler-free today, so you'll have to play the game yourself. But I will tell you one thing about the story. It contains some really interesting ideas. Can you change someone's entire life from the ground up just to achieve the greater good? How much can you afford to bend the rules of the organization? Or how important is family to you? These are not the only questions that will be scratching your head while playing. In certain ways, the story has matured because it's not just a crazy and funny adventure. On the other hand, the basic storyline remained too simple and predictable. The fates of people and the workings of the world are the most interesting part of it all, and instead of finding out who the already announced rat is, I was chatting with the goofy Lizzie or Raz's family.
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