After a few more years since the release of Hitman 2, Agent 47 returns to finish what he started in the previous two installments. The final chapter of the "World of Assassination" trilogy promises not only a final strike against the Providence organization, but also another portion of diverse and content-packed sandbox locations, bursting with atmosphere, quality and opportunities to get rid of your targets. Whether in the midst of chaos or beautifully out of the shadows. We could spend a week explaining in detail every part of the game and delving into our experiences describing why Hitman 3 is actually so amazing. For now, suffice to say, this bald-headed killer is heading into his temporary retirement with some serious gusto.
As with the transition from the first installment in 2016 to the second installment in 2018, there is one crucial thing that needs to be said right up front: it's largely the same game for the third time. The core and most of the game mechanics haven't really changed since last time, and Hitman 3 can actually be best described as the third season - or in the worst case, as a giant data disk - rather than an outright, full-fledged sequel.
But to make it not sound so bad, the absence of really significant gameplay changes is more than sufficiently balanced by the generally new content, which can clearly justify the existence of the third part as a separate game. Also for the reason that the gameplay was already among the best that Hitman can offer in the previous installments. And even in competition with similar games. It just played great; everything was elaborate, robust and - excuse the expression - [censored] good! So why change what already worked?
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As with the transition from the first installment in 2016 to the second installment in 2018, there is one crucial thing that needs to be said right up front: it's largely the same game for the third time. The core and most of the game mechanics haven't really changed since last time, and Hitman 3 can actually be best described as the third season - or in the worst case, as a giant data disk - rather than an outright, full-fledged sequel.
But to make it not sound so bad, the absence of really significant gameplay changes is more than sufficiently balanced by the generally new content, which can clearly justify the existence of the third part as a separate game. Also for the reason that the gameplay was already among the best that Hitman can offer in the previous installments. And even in competition with similar games. It just played great; everything was elaborate, robust and - excuse the expression - [censored] good! So why change what already worked?
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