titul rb

Command & Conquer: Remastered Collection



Comments   

0 #1 69 2022-10-29 18:53
The graphics side of the game is absolutely amazing. All game models, maps and animations have been massively improved. The game runs without a single stutter and if you have the right hardware, up to 120 frames per second. The movies between the individual missions were also remastered. Unfortunately, since the original tapes with the recordings have not survived, the developers had to approach the improvement creatively - with the help of artificial intelligence to calculate the resolution. This technology works well if it has enough source material available. Videos in which Kane or General Sheppard speak to you can squeeze the best results out of this technology. It's a bit worse with videos that work with more distant characters (typically, for example, meetings with Stalin and his officers in the Soviet campaign of the Red Alert game), or pre-rendered CGI. In these cases, the AI ​​did not have much space to add the missing lines and the result is not quite perfect. The higher resolution also makes videos that crop human characters into CGI backgrounds look dated.
Hell March

In addition to remastering the graphics page, the developers also started editing the audio. And just like with the graphics, they absolutely nailed it here. The music was re-recorded by legendary composer Frank Klepacki and his band The Tiberian Sons. The already great soundtrack of both original games is polished to absolute perfection. Thanks to the new jukebox function, you can also mix a playlist containing any song (in the original or improved version). So nothing prevents you from playing the legendary Hell March on repeat or creating your own radio with hip hop beats - beats to command/conquer to.

The music was re-recorded by legendary composer Frank Klepacki and his band The Tiberian Sons.

Sound effects have also been improved. Explosions are much louder, machine gun s[censored]s sound more realistic. Every capture of a poor infantryman by a harvester is more shrill, and the "Affirmative!" announcements of Soviet paragons are delivered with more determination than ever before. As with many such settings, however, you can choose to stick with the original effects sound.
Improved controls and dancing harvesters

Although the original games are still playable today, some of the gameplay elements show the wear and tear of time. So the developers set themselves the task of working on the gameplay as well. Most of these improvements were reflected in the UI. Building buildings and training units is no longer a matter of endless scrolling in two columns. Newly, the panel is divided into four tables - construction of buildings, training of infantry, production of vehicles and occupation of special weapons. Each of these tables also responds to customizable [censored]keys, and unit training can now be queued. So there was a significant reduction in the message "Unable to comply, building in progress."

Building buildings and training units is no longer a matter of endless scrolling in two columns.

What the developers unfortunately didn't touch on is the absolutely terrible pathfinding system (especially visible in Command & Conquer: Tiberian Dawn). Units often don't react to obstacles when moving (even if they have visibility to the optimal path between points A and B), harvesters dance around refineries like they're still in 1995, and Euro pop is playing on the radio. The game requires a lot of micro-management, so you can't rely on the years-proven strategy of blitzkrieg using the Attack Move (which, by the way, is still missing from the game).
Quote | Report to administrator