The new strategy and dynastic simulator from the studio Paradox fulfills exactly what the fans of the great previous work – which was released eight years ago and received fifteen expansions – expected from it: it lets the player take over the reins of the life of a prince/shah/jarl/rajah. But you can also fall in battle, end up at the stake because of charges of heresy, a cheated man can catch you in the act and kill you, and a lazy lord, when he discovers your plot, will have you arrested and executed.
But the game doesn't end there. The main thing is to create a strong family line and create alliances with other families through clever marriage bonds. As long as there is an official family heir, there is someone to play for. Easily from the age of the Vikings to the fall of Byzantium, when the game really ends. However, you can also fall in battle, end up at the stake due to accusations of heresy, a cheated man can catch you in the act and kill you, and a serf lord, when he comes to your plot, will let you go arrest and execute.
But the game doesn't end there. The main thing is to create a strong family line and create alliances with other families through clever marriage bonds. As long as there is an official family heir, there is someone to play for. Easily from the age of the Vikings to the fall of Byzantium, when the game really ends.
Through a plethora of game mechanics, he/she can then realize his/her various ambitions – conquer a neighboring principality, go on a marauding raid, engage in the occult, seduce his brother's wife or assassinate a feudal lord and inherit his title.
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But you can also fall in battle, end up at the stake because of charges of heresy, a cheated man can catch you in the act and kill you, and a lazy lord, when he discovers your plot, will have you arrested and executed.
But the game doesn't end there. The main thing is to create a strong family line and create alliances with other families through clever marriage bonds. As long as there is an official family heir, there is someone to play for. Easily from the age of the Vikings to the fall of Byzantium, when the game really ends. However, you can also fall in battle, end up at the stake due to accusations of heresy, a cheated man can catch you in the act and kill you, and a serf lord, when he comes to your plot, will let you go arrest and execute.
But the game doesn't end there. The main thing is to create a strong family line and create alliances with other families through clever marriage bonds. As long as there is an official family heir, there is someone to play for. Easily from the age of the Vikings to the fall of Byzantium, when the game really ends.
Through a plethora of game mechanics, he/she can then realize his/her various ambitions – conquer a neighboring principality, go on a marauding raid, engage in the occult, seduce his brother's wife or assassinate a feudal lord and inherit his title.
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