When someone asks me what I think is the best DLC for Arma 3, I always say Laws of War. Thanks to its very intelligent concept, the project of the Amsterdam branch of Bohemia Interactive won me over more than any other addition, perhaps with the exception of the Apex expansion, which, however, is somewhere else in terms of scope and amount of content. However, now we have another expansion that they were working on right in Amsterdam, so I was quite optimistic despite the rather strange and perhaps slightly controversial theme of the latest expansion. But how did that optimism finally cope with reality? A slightly different contact
If you are wondering what the strange and controversial topic is, the answer is quite simple - aliens. Or rather the first contact with aliens. You will experience this in a new single-player campaign called First Contact, while its story is set in a kind of alternate timeline of the Arma series universe. However, revealing any details about the story would be extremely undesirable, because First Contact relies heavily on an atmosphere of mystery and the unknown and is generally as mysterious as a castle in the Carpathians. All I can say is that if you took a blender and threw Arma 3, Close Encounters of the Third Kind, War of the Worlds, The X-Files and the first Crysis into it, Contact would come out.
But it is definitely not out of place to warn you not to expect a full-scale war with aliens and the possibility of killing dozens of green men from the campaign. That's not really what Contact is about. It's more about how humans deal with a visit from alien beings, what it causes between them, and how hostile they want to be under the circumstances. Thanks to this, a fairly restrained, grounded story is created, which, like Laws of War, has a chance to force the player to think about human actions, the nature and essence of armed conflict. Contact has a lot to offer, but an "America meets aliens, America destroys aliens, America wins" storyline is seriously not one of them. We are still talking about the Arma series, so expect a sober and as authentic concept as possible.
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A slightly different contact
If you are wondering what the strange and controversial topic is, the answer is quite simple - aliens. Or rather the first contact with aliens. You will experience this in a new single-player campaign called First Contact, while its story is set in a kind of alternate timeline of the Arma series universe. However, revealing any details about the story would be extremely undesirable, because First Contact relies heavily on an atmosphere of mystery and the unknown and is generally as mysterious as a castle in the Carpathians. All I can say is that if you took a blender and threw Arma 3, Close Encounters of the Third Kind, War of the Worlds, The X-Files and the first Crysis into it, Contact would come out.
But it is definitely not out of place to warn you not to expect a full-scale war with aliens and the possibility of killing dozens of green men from the campaign. That's not really what Contact is about. It's more about how humans deal with a visit from alien beings, what it causes between them, and how hostile they want to be under the circumstances. Thanks to this, a fairly restrained, grounded story is created, which, like Laws of War, has a chance to force the player to think about human actions, the nature and essence of armed conflict. Contact has a lot to offer, but an "America meets aliens, America destroys aliens, America wins" storyline is seriously not one of them. We are still talking about the Arma series, so expect a sober and as authentic concept as possible.
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